Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Economics | Can be described as the technique of using statistical methods to squeeze the maximum information from available data. Source: European Union. (references) |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
Computers are an essential tool in numerical analysis, but the field predates computers by many centuries, and actually computers were invented to a large extent in order to solve numerical problems, not the other way around. Taylor approximation is a product of the seventeenth and eighteenth centuries that is still very important. The logarithms of the sixteenth century are no longer vital to numerical analysis, but the associated and even prehistoric notion of interpolation continues to solve problems for us.
A well-conditioned mathematical problem is, roughly speaking, one whose solution changes by only a small amount if the problem data are changed by a small amount. The analogous concept for the numerical algorithm for solving the problem is that of numerical stability: an algorithm for solving a well-conditioned problem is numerically stable if the result of the algorithm changes only a small amount if the data change a little.
An algorithm that solves a well-conditioned problem may or may not be numerically stable. An art of numerical analysis is to find a stable algorithm for solving a mathematical problem.
The study of the generation and propagation of round-off errors in the cause of a computation is an important part of numerical analysis. Subtraction of two nearly equal numbers is an ill-conditioned operation, producing
catastrophic loss of significance.
The effect of round-off error is partly quantified in the condition number of an operator.
One fundamental problem is the determination of zeros of a given function. Various algorithms have been developed. If the function is differentiable and the derivative is known, then Newton's method is a popular choice.Computers as Tools for Numerical Analysis
Problem Taxonomy
Finding Zeros
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Numerical analysis."
Crosswords: NUMERICAL ANALYSIS |
| Specialty definitions using "NUMERICAL ANALYSIS": back-propagation ♦ Fast Fourier Transform ♦ Interactive Data Language ♦ mathematics and statistics, MATLAB ♦ NAPSS ♦ Pascal-SC, PROGRAMMER, ENGINEERING AND SCIENTIFIC. (references) |
| Domain | Title |
Books |
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Source: compiled by the editor from various references; see credits. | |
| Language | Translations for "NUMERICAL ANALYSIS"; alternative meanings/domain in parentheses. | ||||||||||
Danish | numerisk analyse af formgivning af plademetal (numerical analysis of sheet metal forming). (various references) | ||||||||||
Dutch | numerieke analyse van metaalfolievervorming (numerical analysis of sheet metal forming), numerieke analyse van bladmetaalvervorming (numerical analysis of sheet metal forming). (various references) | ||||||||||
French | analyse numérique. (various references) | ||||||||||
German | numerische Analyse der Blechumformung (numerical analysis of sheet metal forming). (various references) | ||||||||||
Italian | analisi numerica sulla formatura di lamiere sottili (numerical analysis of sheet metal forming). (various references) | ||||||||||
Japanese Kanji | 数値解析 . (various references) | ||||||||||
Japanese Katakana | すうちかいせき. (various references) | ||||||||||
Pig Latin | umericalnay analysisay análise numérica da formagem de chapa metálica (numerical analysis of sheet metal forming). (various references) | ||||||||||
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-a-a-c-e-i-i-l-l-m-n-n-r-s-s-u-y" | |
-5 letters: illuminances, millenarians, misalliances, semiannually, uncinariases, unicamerally. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)4E 55 4D 45 52 49 43 41 4C      41 4E 41 4C 59 53 49 53 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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Binary Code (1918-1938, probably earlier) (references)01001110 01010101 01001101 01000101 01010010 01001001 01000011 01000001 01001100 00100000 01000001 01001110 01000001 01001100 01011001 01010011 01001001 01010011 |
HTML Code (1990) (references)N U M E R I C A L   A N A L Y S I S |
ISO 10646 (1991-1993) (references)004E 0055 004D 0045 0052 0049 0043 0041 004C      0041 004E 0041 004C 0059 0053 0049 0053 |
Encryption (beginner's substitution cypher): (references)48554739524337354623548354659534353 |
| 1. Crosswords 2. Usage: Commercial 3. Translations: Modern 4. Anagrams | 5. Orthography 6. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.