Copyright © Philip M. Parker, INSEAD. Terms of Use.

Definition: Problem Solving |
Problem SolvingNoun1. The area of cognitive psychology that studies the processes involved in solving problems. 2. The thought processes involved in solving a problem. Source: WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved. |
| Domain | Definition |
Health | A learning situation involving more than one alternative from which a selection is made in order to attain a specific goal. (references) |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
Beginning with the early experimental work of the Gestaltists in Germany (e.g., Duncker, 1935), and continuing through the sixties and early seventies, research on problem solving was typically conducted with relatively simple, laboratory tasks (e.g., Duncker’s "X-ray" problem; Ewert & Lambert’s 1932 "disk" problem, later known as Tower of Hanoi) that were novel to subjects (e.g., Mayer, 1992). Simple novel tasks were used for various reasons: they had clearly defined optimal solutions, they were solvable within a relatively short time frame, subjects’ problem solving steps could be traced, and so on. The underlying assumption was, of course, that simple tasks, such as the Tower of Hanoi, captured the main properties of "real" problems, and that the cognitive processes underlying subjects’ solution attempts on simple problems were representative of the processes engaged in when solving "real" problems. Thus, simple problems were used for reasons of convenience, and generalizations to more complex problems were thought possible. Perhaps the best known and most impressive example of this line of research is the work by Newell and Simon (1972).
However, beginning in the seventies, researchers became increasingly convinced that empirical findings and theoretical concepts derived from simple laboratory tasks were not generalizable to more complex, real-life problems. Even worse, it appeared that the processes underlying CPS in different domains were different from each other (Sternberg, 1995). These realizations have led to rather different responses in North America and Europe.
In North America, initiated by the work of Herbert Simon on learning by doing in semantically rich domains (e.g., Anzai & Simon, 1979; Bhaskar & Simon, 1977), researchers began to investigate problem solving separately in different natural knowledge domains (e.g., physics, writing, chess playing) thus relinquishing on their attempts to extract a global theory of problem solving (e.g., Sternberg & Frensch, 1991). Instead, these researchers have frequently focused on the development of problem solving within a certain domain, that is on the development of expertise (e.g., Anderson, Boyle, & Reiser, 1985; Chase & Simon, 1973; Chi, Feltovich, & Glaser, 1981). Areas that have attracted rather intensive attention in North America include such diverse fields as reading (Stanovich & Cunningham, 1991), writing (Bryson, Bereiter, Scardamalia, & Joram, 1991), calculation (Sokol & McCloskey, 1991), political decision making (Voss, Wolfe, Lawrence, & Engle, 1991), managerial problem solving (Wagner, 1991), lawyers’ reasoning (Amsel, Langer, & Loutzenhiser, 1991), mechanical problem solving (Hegarty, 1991), problem solving in electronics (Lesgold & Lajoie, 1991), computer skills (Kay, 1991), game playing (Frensch & Sternberg, 1991), and personal problem solving (Heppner & Krauskopf, 1987).
In Europe, two main approaches have surfaced, one initiated by Donald Broadbent (1977; see Berry & Broadbent, 1995) in Great Britain and the other one by Dietrich Dörner (1975, 1985; see Dörner & Wearing, 1995) in Germany. The two approaches have in common an emphasis on relatively complex, semantically rich, computerized laboratory tasks that are constructed to be similar to real-life problems. The approaches differ somewhat in their theoretical goals and methodology, however. The tradition initiated by Broadbent emphasizes the distinction between cognitive problem solving processes that operate under awareness versus outside of awareness, and typically employs mathematically well-defined computerized systems. The tradition initiated by Dörner, on the other hand, is interested in the interplay of the cognitive, motivational, and social components of problem solving, and utilizes very complex computerized scenarios that contain up to 2,000 highly interconnected variables (e.g., Dörner, Kreuzig, Reither, & Stäudel’s, 1983, LOHHAUSEN project; Ringelband, Misiak, & Kluwe, 1990). The two traditions are described in detail by Buchner (1995).
To sum up, researchers’ realization that problem solving processes differ across knowledge domains and across levels of expertise (e.g., Sternberg, 1995) and that, consequently, findings obtained in the laboratory cannot necessarily be generalized to problem solving situations outside the laboratory, has during the past two decades, led to an emphasis on real-world problem solving. This emphasis has been expressed quite differently in North America and Europe, however. Whereas North American research has typically concentrated on studying problem solving in separate, natural knowledge domains, much of the European research has focused on novel, complex problems, and has been performed with computerized scenarios (see Funke, 1991, for an overview).
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Problem solving."
Crosswords: Problem Solving |
| English words defined with "problem solving": calculation, computation ♦ figuring ♦ reckoning ♦ workshop. (references) |
| Specialty definitions using "problem solving": case based reasoning, control inference engine, current state ♦ evolutionary computation, expert system ♦ initial state ♦ NAPSS, Nursing Education Research ♦ problem state ♦ QLISP ♦ S-Lang, symbolic reasoning. (references) |
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Source: compiled by the editor from various references; see credits. | |||
| Subject | Topic | Quote |
Health | Neuropsychological tests measure memory, problem solving, attention, counting, and language. (references) | |
In the past year, NIA-supported investigators also have looked at ways to improve standardized tests of memory, language, and other neuropsychological components in hopes of being able to better predict future development of AD. In one study, scientists at Harvard and the Massachusetts General Hospital examined whether it was possible to identify aspects of the Clinical Dementia Rating (CDR) scale to predict which people with "questionable" AD have a high likelihood of converting to a diagnosis of AD over time (Daly et al., 2000). The CDR is a semi-structured clinical interview that stages AD from 0 (normal) to 0.5 (questionable), 1.0 (mild), 2.0 (moderate), and 3.0 (severe), based on an assessment of six categories of function (memory, orientation, judgment and problem solving, community affairs, home and hobbies, and personal care). (references) | ||
Economic History | New Zealand | Both sales presentations and problem solving techniques are used successfully in New Zealand as approaches to selling. (references) |
Australia | Australian industry is known for its ingenuity and practical approach to problem solving. (references) | |
Human Rights | Guatemala | One of the most successful reform efforts has been the creation of justice centers, which bring together judges, public defenders, prosecutors, private law practitioners, police, municipal representatives, military officers, and civil society in a team approach to dispute resolution and problem solving. (references) |
Source: compiled by the editor from ICON Group International, Inc.; see credits. | ||
Expressions using "problem solving": Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases ♦ heuristic problem solving. Additional references. | |
| Source: compiled by the editor from various references; see credits. |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Language | Translations for "problem solving"; alternative meanings/domain in parentheses. | ||||||||||||||||||||||||||||
Danish | heuristisk problemloesning (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), arkitektur for interaktiv problemløsing ved hjælp af samarbejdende data-og videnbaser (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) | ||||||||||||||||||||||||||||
Dutch | heuristische probleemoplossing (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), architectuur voor interactieve probleemoplossing door samenwerkende data-en kennisbases (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) | ||||||||||||||||||||||||||||
Finnish | vuorovaikutteisen ongelmanratkaisun rakenne tieto-ja tietämyskantojen yhteistoiminnalla(ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), heuristinen ongelmanratkaisu (heuristic problem solving). (various references) | ||||||||||||||||||||||||||||
French | résolution des problèmes. (various references) | ||||||||||||||||||||||||||||
German | verteilte und gemeinsame Problemlösung (distributed and cooperative problem solving), heuristische Lösungsmethode (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), Architektur für interaktive Problemlösung durch Zusammenwirken von Daten-und Wissensbasen (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) | ||||||||||||||||||||||||||||
Greek | Ευρετική λύση προβλήματος (heuristic problem solving). (various references) | ||||||||||||||||||||||||||||
Italian | soluzione euristica di problemi (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), architettura per la soluzione interattiva dei problemi mediante un impiego coordinato di basi di dati e di basi di conoscenze (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) | ||||||||||||||||||||||||||||
Pig Latin | oblempray olvingsay solução de problemas por heurística (heuristic problem solving), resolução de problemas por método heurístico (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), arquitectura para a solução interactiva de problemas pela cooperação de bases de dados e conhecimento (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) способность к решению задач (problem solving ability). (various references) solución heurística de problemas (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM), arquitectura para solución interactiva de problemas con la cooperación de bases de datos y de conocimientos (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) heuristisk problemlösning (heuristic problem solving), ESTEAM (Architecture for Interactive Problem Solving by Cooperating Data and Knowledge Bases, ESTEAM). (various references) | ||||||||||||||||||||||||||||
Misspellings | |
"Problem Solving" is suggested in spellcheckers for the following: problem sokving, problem solveing, problemsolving. (additional references) | |
| Source: compiled by the editor, based on several corpora (additional references). | |
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "b-e-g-i-l-l-m-n-o-o-p-r-s-v" | |
-4 letters: morselling, reblooming. | |
-5 letters: bromelins, glorioles, impellors, misenroll, misgovern, morseling, neologism, observing, oligomers, omnivores, overbills, overboils, overspill, prolonges, repolling, resolving, soilborne, spillover, spoonbill. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
| 1. Definition 2. Crosswords 3. Usage: Commercial 4. Quotations: Non-fiction | 5. Expressions 6. Expressions: Internet 7. Translations: Modern 8. Derivations | 9. Anagrams 10. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.