Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Computing | Initgame /in-it'gaym/ n. [IRC] An IRC version of the trivia game "Botticelli", in which one user changes his nick to the initials of a famous person or other named entity, and the others on the channel ask yes or no questions, with the one to guess the person getting to be "it" next. As a courtesy, the one picking the initials starts by providing a 4-letter hint of the form sex, nationality, life-status, reality-status. For example, MAAR means "Male, American, Alive, Real" (as opposed to "fictional"). Initgame can be surprisingly addictive. See also hing. [1996 update: a recognizable version of the initgame has become a staple of some radio talk shows in the U.S. We had it first! - ESR]. Source: Jargon File. |
Source: compiled by the editor from various references; see credits. | |
Crosswords: INITGAME |
| Specialty definitions using "INITGAME": games ♦ hing ♦ NHOH. (references) |
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-e-g-i-i-m-n-t" | |
-1 letter: imagine, intimae, iteming, mintage, teaming, tegmina. | |
-2 letters: aiming, eating, enigma, etamin, gamine, ignite, ingate, inmate, intima, intime, magnet, mating, meting, tamein, taming, tieing, timing. | |
-3 letters: agent, ament, amine, anime, animi, entia, gamin, genii, giant, image, imine, mange, matin, meant, menta, minae, tenia, tinea, tinge. | |
-4 letters: agin, amen, amie, amin, ante, anti, emit, etna, gaen. | |
| Words containing the letters "a-e-g-i-i-m-n-t" | |
+1 letter: enigmatic, mediating, miseating. | |
+2 letters: alimenting, decimating, emaciating, emigrating, emigration, estimating, geminating, gemination, gentamicin, medicating, meditating, metalising, metalizing, misseating, negativism, timesaving, trigeminal. | |
+3 letters: deaminating, diamagnetic, eliminating, emigrations, empathising, empathizing, enigmatical, geminations, gentamicins, germinating, germination, germinative, imaginative, impetrating, imprecating, magnetising, magnetizing, magnificent, maledicting, malignities, manifesting, megavitamin, meliorating, metallizing, misaltering, miscreating, misrelating, misteaching, mistreating, negativisms, readmitting, reanimating, remediating, remigration, terminating, trigeminals, unmitigated. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)49 4E 49 54 47 41 4D 45 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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| American Sign Language (origins from 1620-1817 in Italy and, especially, France) (references)
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| Semaphore (1791, in France) (references)
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| Braille (1829, in France) (references)
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Morse Code (1836) (references).. -. .. - --. .- -- . |
| Dancing Men (Sir Arthur Conan Doyle, 1903) (references)
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Binary Code (1918-1938, probably earlier) (references)01001001 01001110 01001001 01010100 01000111 01000001 01001101 01000101 |
HTML Code (1990) (references)I N I T G A M E |
ISO 10646 (1991-1993) (references)0049 004E 0049 0054 0047 0041 004D 0045 |
| British Sign Language (Fingerspelling, BSL; 1992, British Deaf Association Dictionary of British Sign Language) (references)
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Encryption (beginner's substitution cypher): (references)4348435441354739 |
| 1. Crosswords 2. Anagrams 3. Orthography 4. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.