GENETIC PROGRAMMING

  

Copyright © Philip M. Parker, INSEAD. Terms of Use.

GENETIC PROGRAMMING

Specialty Definition: GENETIC PROGRAMMING

DomainDefinition

Computing

Genetic programming (GP) A programming technique which extends the genetic algorithm to the domain of whole computer programs. In GP, populations of programs are genetically bred to solve problems. Genetic programming can solve problems of system identification, classification, control, robotics, optimisation, game playing, and pattern recognition. Starting with a primordial ooze of hundreds or thousands of randomly created programs composed of functions and terminals appropriate to the problem, the population is progressively evolved over a series of generations by applying the operations of Darwinian fitness proportionate reproduction and crossover (sexual recombination). (1995-03-31). Source: The Free On-line Dictionary of Computing.

Source: compiled by the editor from various references; see credits.

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Commercial Usage: GENETIC PROGRAMMING

DomainTitle

Books

  • Genetic Programming : An Introduction : On the Automatic Evolution of Computer Programs and Its Applications (reference)

  • Foundations of Genetic Programming (reference)

    (more book examples)

Source: compiled by the editor from various references; see credits.

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Frequency of Internet Keywords: GENETIC PROGRAMMING

The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com.
 
ExpressionFrequency
per Day

genetic programming

27
Source: compiled by the editor from various references; see credits.

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Misspellings: GENETIC PROGRAMMING

Misspellings

"GENETIC PROGRAMMING" is suggested in spellcheckers for the following: genitic programming. (additional references)

Source: compiled by the editor, based on several corpora (additional references).

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Anagrams: GENETIC PROGRAMMING

Scrabble® Enable2K-Verified Anagrams

Words within the letters "a-c-e-e-g-g-g-i-i-m-m-n-n-o-p-r-r-t"

-4 letters: intercomparing.

-5 letters: peregrinating, peregrination.

Source: compiled by the editor from various references; see credits.

SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro.

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Alternative Orthography: GENETIC PROGRAMMING


Hexadecimal (or equivalents, 770AD-1900s) (references)

47 45 4E 45 54 49 43      50 52 4F 47 52 41 4D 4D 49 4E 47

Leonardo da Vinci (1452-1519; backwards) (references)

    

Binary Code (1918-1938, probably earlier) (references)

01000111 01000101 01001110 01000101 01010100 01001001 01000011 00100000 01010000 01010010 01001111 01000111 01010010 01000001 01001101 01001101 01001001 01001110 01000111

HTML Code (1990) (references)

&#71 &#69 &#78 &#69 &#84 &#73 &#67 &#32 &#80 &#82 &#79 &#71 &#82 &#65 &#77 &#77 &#73 &#78 &#71

ISO 10646 (1991-1993) (references)

0047 0045 004E 0045 0054 0049 0043      0050 0052 004F 0047 0052 0041 004D 004D 0049 004E 0047

Encryption (beginner's substitution cypher): (references)

4139483954433725052494152354747434841

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INDEX

1. Usage: Commercial
2. Expressions: Internet
3. Derivations
4. Anagrams
5. Orthography
6. Bibliography


  

Copyright © Philip M. Parker, INSEAD. Terms of Use.