Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Computing | Copy protection n. A class of methods for preventing incompetent pirates from stealing software and legitimate customers from using it. Considered silly. Source: Jargon File. |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
From a technical standpoint, it would seem impossible to completely prevent all users from making copies of such media as CDs, DVDs, videotapes, computer software discs, or video game discs. The basic technical fact is that all these types of media require a "player" -- a CD player, DVD player, videotape player, computer, or video game console, in these five examples. The player has to be able to read the media in order to display it to a human. In turn, then, logically, a player could be built that first reads the media, and then writes out an exact copy of what was read, whether to the same type of media that was read, or to some other format, such as a file on a hard disk.
Information goods which are downloaded (rather than embedded in physical media) can be "protected" more effectively. They can be encrypted in a fashion which is unique for each user's computer, and the decryption system can be made tamper resistant (see also traitor tracing).
At a minimum, digital copy protection is subject to the analog hole: regardless of the digital protections, if music can be played on speakers, it can also be recorded. Copying text in this way is more tedious, but if it can be printed or displayed, it can also be scanned and OCRed.
Since this basic technical fact exists, copy protection is not intended to stop professional piracy, in which well-funded teams work to create copies of media, but rather to stop casual copying in which one friend makes a copy of a disc for another friend and thus (arguably) decreases the possible market for that disc by 1 copy.
Copy protection has been attempted in many ways, long before computers and digital media entered the picture. For example, the ancient practice of watermarking is an attempt to, if not prevent a copy, at least prove the authenticity of the original. The music industry in particular has long sought a reliable copy prevention method - early attempts included adding a high frequency spoiler signal to an analogue recording so that tape recorders would generate an unpleasant whistle when the spoiler heterodyned with the bias oscillator. These attempts were largely unsuccessful since the spoiler was either audible to the listener, or else so high that it would not be reproduced reliably when played back. Videotape manufacturers had more success, with companies like Macrovision inventing clever schemes that would make copies unusable if they were created with a normal VCR, and licensing this technology to videotape manufacturers.
Some modern forms of copy protection are invisible to the end-user, such as CD subchannel data or other protection mechanisms such as SafeDisc which only become apparent once an attempt to copy is made. Copy protection on various media
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Copy protection."
| Domain | Title |
Books | |
Source: compiled by the editor from various references; see credits. | |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Language | Translations for "COPY PROTECTION"; alternative meanings/domain in parentheses. | ||||
German | kopierschutz. (various references) | ||||
Pig Latin | opycay otectionpray | ||||
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "c-c-e-i-n-o-o-o-p-p-r-t-t-y" | |
-3 letters: topocentric. | |
-4 letters: protection, prototypic. | |
-5 letters: entoproct, notoriety, precocity, prototype. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Copyright © Philip M. Parker, INSEAD. Terms of Use.