Copyright © Philip M. Parker, INSEAD. Terms of Use.

Definition: Backgammon |
BackgammonNoun1. A board game for two players; pieces move according to throws of the dice. Source: WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved. |
Date "backgammon" was first used in popular English literature: sometime before 1374. (references) |
| Domain | Definitions |
Computing | Backgammon See bignum (sense 3), moby (sense 4), and pseudoprime. Source: Jargon File. |
Dream Interpretation | To dream of playing backgammon, denotes that you will, while visiting, meet with unfriendly hospitality, but will unconsciously win friendships which will endure much straining. If you are defeated in the game, you will be unfortunate in bestowing your affections, and your affairs will remain in an unsettled condition. Source: Ten Thousand Dreams Interpreted .... |
Literature | Backgammon is the Anglo-Saxon bac gamen (back game), so called because the pieces (in certain circumstances) are taken up and obliged to go back to enter at the table again. Source: Brewer's Dictionary. |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
Backgammon is a board game for two players. Each player has fifteen pieces (checkers) which move between twenty-four triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, i.e., move all fifteen checkers off the board.
Each side of the board has a track of twelve adjacent points. The tracks are imagined to be connected on one edge of the board, making a continuous chain of twenty-four points. The points are numbered from 1 to 24, with checkers always moving from higher-numbered points to lower-numbered points. The two players move their checkers in opposite directions, so the 1-point for one player is the 24-point for the other. Some recorded games, however, keep the numbering of the points constant from the perspective of one player.
Each player begins with two checkers on his 24-point, three checkers on his 8-point, and five checkers each on his 13-point and his 6-point.

Points one to six are called the home board. A player may not bear off any checkers unless all of his checkers are in his home board. Points seven to twelve are called the outfield, points thirteen to eighteen the opponent's outfield, and points nineteen to twenty-four the opponent's home board.
At the start of the game, each player rolls one die. Whoever rolls higher plays the number on his own die and the number on his opponent's die as if he had rolled them both. After that players alternate turns and roll two dice at the beginning of each turn.
After rolling the dice a player must, if possible, move checkers the number of points showing on each die. For example, if he rolls a 6 and a 3, he must move one checker six points forward and another one three points forward. The dice may be played in either order. The same checker may be moved twice as long as the two moves are distinct: six and then three, or three and then six, but not nine all at once.
If a player rolls two of the same number (doubles) he must play each die twice. For example, upon rolling a 5 and a 5, he must play four checkers forward five spaces each. As before, a checker may be moved multiple times as long as the moves are distinct.
A checker may land on any point occupied by no checkers or by friendly checkers. Also it may land on a point occupied by exactly one enemy checker (a blot). In the latter case the blot has been hit, and is temporarily placed in the middle of board the on the bar, i.e., the divider between the home boards and the outfields. A checker may never land on a point occupied by two or more enemy checkers. Thus no point is ever occupied by checkers from both players at the same time.
Checkers on the bar re-enter the game through the opponent's home field. A roll of 1 allows the checker to enter on the 24-point, a roll of 2 on the 23-point, etc. A player with one or more checkers on the bar may not move any other checkers until all of the checkers on the bar have re-entered the opponent's home field. If a player has no legal moves after rolling the dice, because all of the points to which he might move are occupied by two or more enemy checkers, he forfeits his turn. If he has a legal move for one die only, he must make that move and then forfeit the use of the other die. (If he has a legal move for either die, but not both, he must play the higher number.)
When all of a player's checkers are in his home board, he may bear them off. A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, etc. A number may not be used to bear off checkers from a lower point unless there are no checkers on any higher points. For example, a 4 may be used to bear off a checker from the 3-point only if there are no checkers on the 4-, 5-, and 6-points.
A checker borne off from a lower point than indicated on the die still counts as the full die. For instance, suppose a player has only one checker on his 2-point and two checkers on his 1-point. Then on rolling 1-2, he may move the checker from the 2-point to the 1-point (using the 1 rolled), and then bear off from the 1-point (using the 2 rolled). He is not required to maximize the use of his rolled 2 by bearing off from the 2-point.
If one player has not borne off any checkers by the time his opponent has borne off all fifteen, he has lost a gammon, which counts for twice a normal loss. If a player has not borne off any checkers, and still has checkers on the bar and/or in his opponent's home board by the time his opponent has borne off all fifteen, he has lost a backgammon, which counts for triple a normal loss.
Backgammon is a simple game with deep strategic elements. It does not take long to learn to play, although obscure situations do arise which require careful interpretation of the rules. The playing time for each individual game is short, so when it is not played for money it is often played in matches, for example the first to five points.
A few turns from the beginning of a sample game will illustrate the rules of movement. To start the game blue rolls a 4 and green rolls a 1, so blue takes the first turn playing a 4,1. This isn't a very favorable opening roll, but blue uses it the best he can. He takes a checker from each of his heavy points by playing 13-9, 6-5.
It is seldom useful to have five checkers on the same point, so blue starts to spread his checkers around. He is threatening to build a prime, i.e., a blockade to prevent green's two trailing checkers from getting home. The disadvantage of blue's choice is that it isn't very safe. It leaves two blots which green might hit. Some experts prefer the less aggressive but safer move of 24-23, 13-9.
Green rolls a 4, 4. This is an extremely lucky roll. Not only can he hit both of blue's blots with 1-5*-9*, he also has two more fours to play. He may, for example play 19-23(2), moving two checkers from his 6-point to the 2-point. This leaves blue with two checkers on the bar, trying to re-enter against green's home board, which has two points blocked by green.
Green was wise to hit twice, because it disrupts blue's efforts to build a prime, and it puts blue considerably behind in the race. Those two checkers must come all the way around the board before blue can begin to bear off.
In contrast, green's decision to make the 2-point was strategically dubious. Yes, it may prevent blue from entering with both checkers, and there is some chance green will be able to build a strong home board before blue gets organized, increasing the chances of winning a gammon. The disadvantage is that green will now find it difficult to build a prime. If blue manages to make an advanced anchor, i.e., get two of his back checkers on green's 3-, 4-, or especially the 5- point, then green's blocking game is busted.
Green would be in better shape had he played 12-16(2), keeping open the option to block or attack depending on blue's next roll.
Blue rolls 5, 2. The only legal move is Bar-20. The two can't be played from the bar because green owns his 2-point, and until blue has played all his checkers off the bar, he can't play anywhere else. Therefore the 2 is forfeited and blue's turn is over.
Green got what he wanted, in that blue was not able to enter both checkers, but the fight is far from over. Green must hit the blot on his next roll, or else blue has a fifty-fifty chance to cover his blot and take a very strong position. Even if green does hit, blue has many rolls to hit back. A war for green's 5-point will shape the character of the game in the near future.
Due to the large element of luck, backgammon is often played as a gambling game. To increase the importance of positional judgment, a doubling cube is usually used. A doubling cube is a 6 sided die that instead of the numbers 1, 2, 3, 4, 5, 6 on it, has the numbers 2, 4, 8, 16, 32, 64 on it. If a player believes his position to be superior he may, before his turn, double, i.e., demand that the game be played for twice the current stakes. The doubling cube is placed with the 2 side face up to show that the game's value has been doubled. His opponent must either accept the challenge or resign the game on the spot. Thereafter the right to redouble (double again) belongs exclusively to the player who last accepted a double. In this case, the cube is placed with the 4 face up. The game rarely is redoubled beyond 4 times the original stake, but there is no theoretical limit on the number of doubles. Even though 64 is the highest number on the doubling cube, the stakes may rise to 128, 256, and so on.
Beginning in the late 1980s, creators of backgammon-playing software began to have success with a neural network approach. TD-Gammon, developed by Dr. Gerald Tesauro of IBM, was the first computer program to play at or near the expert level. This program's neural network was trained using Temporal Difference learning applied to data generated from self-play.
This line of research has resulted in two modern commercial programs, Jellyfish and Snowie, and the non-commercial GnuBG, that play on a par with the best human players in the world.
It is interesting to contrast the development of backgammon software to chess software:
See also: Sugoroku, TablesSample Game



Backgammon as a Gambling Game
Computer Backgammon
There are several thriving communities of on-line real-time backgammon play, for example FIBS , the First Internet Backgammon Server.
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Backgammon."
| Context | Synonyms within Context (source: adapted from Roget's Thesaurus). |
Amusement | Chess, draughts, checkers, checquers, backgammon, dominos, merelles, nine men's morris, go bang, solitaire; game of fox and goose; monopoly; loto; |
| Source: adapted from Roget's Thesaurus. | |
Crosswords: Backgammon |
| English words defined with "backgammon": Aftergame at Irish ♦ backgammon board ♦ pachisi, Parchesi ♦ Tricktrack. (references) |
| Specialty definitions using "backgammon": game of backgammon ♦ moby ♦ Other Interests ♦ pseudoprime. (references) |
| Etymologies containing "backgammon": Tricktrack. (references) |
| Non-English Usage: "Backgammon" is also a word in the following languages with English translations in parentheses. German (backgammon), Hungarian (backgammon), Italian (backgammon). |
| Domain | Usage | |
Screenplays | The evening began at the gentlemen's club, where we were discussing Wittgenstein over a game of backgammon. (The Simpsons; writing credit: Artur Brauner; Paul Hengge) | |
Movie/TV Titles | Backgammon (2001) | |
Source: compiled by the editor from various references; see credits. | ||
| Domain | Title |
Books | |
High Tech |
|
Source: compiled by the editor from various references; see credits. | |
| Play | Caption |
| Rattling dice in a cup during a backgammon game. | |
| Source: compiled by the editor from various references; see credits. | |
| Author | Quotation |
Douglas William Jerrold | The only athletic sport I ever mastered was backgammon. |
Henry David Thoreau | All voting is a sort of gaming, like checkers or backgammon, with a slight moral tinge to it, a playing with right and wrong. |
Source: compiled by the editor from various references. | |
| Title | Author | Quote |
Emma | Austen, Jane | Grandmama was quite well, had a charming evening with Mr. Woodhouse, a vast deal of chat, and backgammon. |
Source: compiled by the editor from various references. | ||
| "Backgammon" is generally used as a noun (singular) -- approximately 100.00% of the time. "Backgammon" is used about 23 times out of a sample of 100 million words spoken or written in English. Its rank is based on over 700,000 words used in the English language. Some parts-of-speech are not covered due to the samples used by the British National Corpus. (note: percents less than one-hundredth of one percent have been omitted) |
| Parts of Speech | Percent | Usage per 100 Million Words | Rank in English |
| Noun (singular) | 100% | 23 | 72,767 |
Source: compiled by the editor from several corpora; see credits.
Expressions using "backgammon": backgammon board ♦ game of backgammon. Additional references. | |
| Source: compiled by the editor from various references; see credits. |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Expression | Frequency per Day |
backgammon | 3,437 |
rule of backgammon | 313 |
motif backgammon | 282 |
online backgammon | 164 |
play backgammon | 137 |
backgammon game | 127 |
internet backgammon | 99 |
free backgammon | 89 |
backgammon download | 71 |
backgammon tournament | 58 |
| Source: compiled by the editor from various references; see credits. | |
| Language | Translations for "backgammon"; alternative meanings/domain in parentheses. | |
Albanian | tavëll (ashtray). (various references) | |
Arabic | نرد (cube), لعبة الطاولة. (various references) | |
Bulgarian | табла (salver, tray, waiter). (various references) | |
Chinese | 步步高. (various references) | |
Czech | vrhcábý. (various references) | |
Danish | backgammon (game of backgammon). (various references) | |
Dutch | jacquetspel (game of backgammon). (various references) | |
Farsi | نرد, تخته نرد. (various references) | |
French | trictrac, jacquet. (various references) | |
German | Backgammon. (various references) | |
Greek | τάβλι (checkers, game of backgammon, gammon). (various references) | |
Hungarian | backgammon. (various references) | |
Italian | backgammon, tavola reale. (various references) | |
Japanese Kanji | バチカン宮殿 (Bacchus, bacillus, back, back charge, back combing, back issue, back margin, back music, back screen, back-band, backbone, back-drop, backfire, background, background music, backhand, backing, backless, backlog, back-number, backpack, backpacking, back-propagation, backs, backskin, backslash, backspace, backspin, backstab, backstop, backstretch, backstroke, backswing, backtrack, back-tracking, backup, badge, BADGE system, bag, batch, batch size, bathyscaphe, batter in the hole, buckle, bug, bugging, merchandise obtained by buying out the inventories of failed retailers instead of going through normal wholesale channels, rearview mirror, suplex, Vatican). (various references) | |
Japanese Katakana | バックギャモン . (various references) | |
Manx | tawlish mooar. (various references) | |
Pig Latin | ackgammonbay.(various references) | |
Portuguese | gamão (asphodel, gammon). (various references) | |
Romanian | trictrac, tablã (blackboard, board, sheet, slab, slate, tin, tray), joc de table (gammon). (various references) | |
Russian | триктрак. (various references) | |
Scottish | t ileasg. (various references) | |
Serbo-Croatian | igra na tabli. (various references) | |
Spanish | chaquete. (various references) | |
Swedish | brädspel. (various references) | |
Turkish | tavla. (various references) | |
Ukranian | трик-трак. (various references) | |
Vietnamese | cờ t o cáo. (various references) | |
| Source: compiled by the editor from various translation references. | ||
Derivations | |
Words beginning with "backgammon": backgammons. (additional references) | |
| |
"Backgammon" is suggested in spellcheckers for the following: baccgammon, bacgammon, backgamon. (additional references) | |
| Source: compiled by the editor, based on several corpora (additional references). | |
| # of Phoneme Matches | Pronunciation | Word(s) rhyming with "backgammon" (pronounced ba"kga'mun) |
| 3 | -m u n | abdomen, acumen, adman, admen, airman, albumin, alderman, antihistamine, Ashman, assemblywoman, backwoodsman, Badman, bagman, barman, baseman, bayman, bellman, Benjamin, bitumen, Boardman, boatman, bookman, Bowman, bowmen, brakeman, bushman, businesswoman, cameraman, Carman, Carmen, carmine, cattlemen, Cayman, chairman, chairwoman, Chapman, chessman, chrismon, churchman, churchmen, cinnamon, clergyman, coachman, cochairman, committeeman, common, congressman, congresswoman, corpsman, councilman, councilwoman, councilwomen, countryman, cowman, craftsman, craftsmen, crewman, daemon, dairymen, Daman, demon, desman, determine, Dolman, draftsman, draftsmen, dromon, dustman, Dutchman, Ermine, Everyman, examine, famine, ferryman, fireman, firemen, Firman, footman, foramen, foreman, foremen, forewoman, Freedman, Freeman, freshman, gammon, gentleman, gentlewoman, gentlewomen, german, Goodman, gunman, hangman, headman, headsman, henchman, henchmen, Herdman, Hetman, horseman, horsemen, houseman, human, huntsman, hymen, illumine, infantryman, inhuman, jasmine, Kirkman, Landman, landsman, lawman, layman, laymen, Leman, lemon, Letterman, Liman, Lineman, linemen, lobsterman, longshoremen, lumen, madmen, marksman, messman, midshipman, newswoman, newswomen, nobleman, noblewoman, nonhuman, nurserymen, oarsman, ombudsman, omen, ottoman, Outman, overman, Packman, Penman, pitchman, Pitman, Plowman, policeman, policewoman, postman, predetermine, pressman, Pullman, ragmen, reexamine, regimen, rifleman, Rodman, roman, rumen, salarymen, salesman, saleswoman, saleswomen, salmon, seaman, seamen, seedsman, semen, sermon, shaman, Shipman, showman, Spearman, specimen, spokesman, spokeswoman, sportsman, statesman, Stillman, Stockman, subhuman, summon, superhuman, superwoman, talisman, Telamon, thiamin, timberman, Titman, Toman, townsman, tradesmen, trainmen, uncommon, vitamin, watchman, Waterman, watermen, wingman, wireman, woman, women, Woodman, woodsmen, Woolman, workman, yachtsman, yeoman. |
Source: compiled by the editor (additional references); see credits. | ||
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-a-b-c-g-k-m-m-n-o" | |
-4 letters: bagman, cabman, gammon. | |
-5 letters: aback, aboma, among, bacon, banco, bogan, comma, conga, gamba, gamma, goban, macon, magma, mamba, mambo, mango. | |
| Words containing the letters "a-a-b-c-g-k-m-m-n-o" | |
+1 letter: backgammons. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)42 61 63 6B 67 61 6D 6D 6F 6E |
| Leonardo da Vinci (1452-1519; backwards) (references)
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| American Sign Language (origins from 1620-1817 in Italy and, especially, France) (references)
|
| Semaphore (1791, in France) (references)
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| Braille (1829, in France) (references)
|
Morse Code (1836) (references)-... .- -.-. -.- --. .- -- -- --- -. |
| Dancing Men (Sir Arthur Conan Doyle, 1903) (references)
|
Binary Code (1918-1938, probably earlier) (references)01000010 01100001 01100011 01101011 01100111 01100001 01101101 01101101 01101111 01101110 |
HTML Code (1990) (references)B a c k g a m m o n |
ISO 10646 (1991-1993) (references)0042 0061 0063 006B 0067 0061 006D 006D 006F 006E |
| British Sign Language (Fingerspelling, BSL; 1992, British Deaf Association Dictionary of British Sign Language) (references)
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Encryption (beginner's substitution cypher): (references)36676977736779798180 |
| 1. Definition 2. Crosswords 3. Usage: Modern 4. Usage: Commercial | 5. Images: Slideshow 6. Sounds 7. Quotations: Familiar 8. Quotations: Fiction | 9. Usage Frequency 10. Expressions 11. Expressions: Internet 12. Translations: Modern | 13. Derivations 14. Rhymes 15. Anagrams 16. Orthography | 17. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.