Copyright © Philip M. Parker, INSEAD. Terms of Use.

Definition: TO PUT IN MIND |
TO PUT IN MIND1. To remind. ``Regard us simply as putting you in mind of what you already know to be good policy.'' --Jowett (Thucyd.). |
Crosswords: TO PUT IN MIND |
| Etymologies containing "TO PUT IN MIND": Anamnesis. (references) |
| Language | Translations for "TO PUT IN MIND"; alternative meanings/domain in parentheses. | ||||
Hungarian | emlékeztet vmire (to put in mind of sg, to ring a bell, to smack of sg, to suggest). (various references) | ||||
Pig Latin | otay utpay inay indmay | ||||
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "d-i-i-m-n-n-o-p-t-t-u" | |
-3 letters: midpoint, munition, punition. | |
-4 letters: impound, tuition. | |
-5 letters: dimout, indium, intuit, ionium, minion, muntin, mutton, oidium, pinion, podium, pundit, unipod. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)54 4F      50 55 54      49 4E      4D 49 4E 44 |
| Leonardo da Vinci (1452-1519; backwards) (references)
|
Binary Code (1918-1938, probably earlier) (references)01010100 01001111 00100000 01010000 01010101 01010100 00100000 01001001 01001110 00100000 01001101 01001001 01001110 01000100 |
HTML Code (1990) (references)T O   P U T   I N   M I N D |
ISO 10646 (1991-1993) (references)0054 004F      0050 0055 0054      0049 004E      004D 0049 004E 0044 |
Encryption (beginner's substitution cypher): (references)5449250555424348247434838 |
| 1. Definition 2. Crosswords 3. Translations: Modern 4. Anagrams | 5. Orthography 6. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.