Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Health | Instructional use of examples or cases to teach using problem-solving skills and critical thinking. (references) |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
PBL is typically done in small discussion groups of students accompanied by a faculty tutor. A constructed, but quasi-realistic problem ("paper case") is presented in consecutive sections, mimicking the gradual acquisition of potentially incomplete information in real life situations. The students discuss the case, define problems, derive learning goals and organise further work (such as literature and database research). Results are presented and discussed in the following session. When the participants agree that the relevant questions have been appropriately discussed, the case is resumed by the tutor presenting the next chunk of information. This work cycle is reiterated several times over consecutive sessions.
Although some predefined aspects of a "paper case" are usually expected to be investigated, not all learning goals are strictly defined in advance. Cases should ideally be open to differing approaches and offer thematic sidelines.
The tutor's role is that of a guide rather than a teacher. Tutors are not expected to contribute their factual knowledge or opinions (except as fellow learners). Instead, they should direct the students by asking the right questions. They can however help out if essential facts are not available otherwise, and they may function as "bogus detectors". Tutors also observe the group interaction and give feedback on the work process. Feedback and reflexion on the learning process and group dynamics are essential components of PBL.
The acquisition and structuring of knowledge in PBL is thought to work through the following cognitive effects (Schmidt, 1993):
How PBL is done
Background
References
External links
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Problem-based learning."
| Domain | Title |
Books |
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Source: compiled by the editor from various references; see credits. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)50 52 4F 42 4C 45 4D 2D 42 41 53 45 44      4C 45 41 52 4E 49 4E 47 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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Binary Code (1918-1938, probably earlier) (references)01010000 01010010 01001111 01000010 01001100 01000101 01001101 00101101 01000010 01000001 01010011 01000101 01000100 00100000 01001100 01000101 01000001 01010010 01001110 01001001 01001110 01000111 |
HTML Code (1990) (references)P R O B L E M - B A S E D   L E A R N I N G |
ISO 10646 (1991-1993) (references)0050 0052 004F 0042 004C 0045 004D 002D 0042 0041 0053 0045 0044      004C 0045 0041 0052 004E 0049 004E 0047 |
Encryption (beginner's substitution cypher): (references)5052493646394715363553393824639355248434841 |
| 1. Usage: Commercial 2. Orthography 3. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.