Copyright © Philip M. Parker, INSEAD. Terms of Use.

ISOMETRIC PROJECTION

Specialty Definition: ISOMETRIC PROJECTION

DomainDefinition

Geological

A method of drawing figures and maps so that three dimensions are shown not in perspective but in their actual measurements. (references)

Mining

In technical drawing, a three-dimensional view of an object can be drawn to scale with three perpendicular edges at 120 degrees to each other, and with the vertical edges vertical. See also:oblique projection;axonometric projection. (references)

Source: compiled by the editor from various references; see credits.

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Specialty Definition: Isometric projection

(From Wikipedia, the free Encyclopedia)

Isometric projection is a form of orthographic projection, or more specifically, an axonometric projection. It is a method for the visual representation of three-dimensional objects in two dimensions in which the angles between the projection of the x, y, and z axes are all the same, or 120°. For objects with surfaces that are substantially perpendicular to and/or parallel with one another, it corresponds to rotation of the object by +/- 45° about the vertical axis, followed by rotation of approximately +/- 35.264° [= arcsin(tan(30°))] about the horizontal axis starting from an orthographic projection view that is perpendicular to a face of the object. "Isometric" comes from the Greek for "same measure."

Isometric projection can be visualized by considering the view of a cubical room from an upper corner, looking towards the opposite lower corner. The x-axis is diagonally down and right, the z-axis is diagonally down and left, and the y-axis is straight up. Depth is also shown by height on the image. Lines drawn along the axes are at 120° to one another. The term isometric means "equal measure", which reflects that the scale along each axis of the projection is the same (this is not true of some other forms of projection). Isometric projection is one of the projections used in drafting.

Isometric projection is also used in many video games. Some notable ones include:

External Links

Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Isometric projection."

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Frequency of Internet Keywords: ISOMETRIC PROJECTION

The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com.
 
ExpressionFrequency
per Day

isometric projection

4
Source: compiled by the editor from various references; see credits.

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Anagrams: ISOMETRIC PROJECTION

Scrabble® Enable2K-Verified Anagrams

Words within the letters "c-c-e-e-i-i-i-j-m-n-o-o-o-p-r-r-s-t-t"

-3 letters: microprojections.

-4 letters: microprojection.

-5 letters: corticosterone, corticotropins, incorporeities.

Source: compiled by the editor from various references; see credits.

SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro.

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Alternative Orthography: ISOMETRIC PROJECTION


Hexadecimal (or equivalents, 770AD-1900s) (references)

49 53 4F 4D 45 54 52 49 43      50 52 4F 4A 45 43 54 49 4F 4E

Leonardo da Vinci (1452-1519; backwards) (references)

    

Binary Code (1918-1938, probably earlier) (references)

01001001 01010011 01001111 01001101 01000101 01010100 01010010 01001001 01000011 00100000 01010000 01010010 01001111 01001010 01000101 01000011 01010100 01001001 01001111 01001110

HTML Code (1990) (references)

&#73 &#83 &#79 &#77 &#69 &#84 &#82 &#73 &#67 &#32 &#80 &#82 &#79 &#74 &#69 &#67 &#84 &#73 &#79 &#78

ISO 10646 (1991-1993) (references)

0049 0053 004F 004D 0045 0054 0052 0049 0043      0050 0052 004F 004A 0045 0043 0054 0049 004F 004E

Encryption (beginner's substitution cypher): (references)

435349473954524337250524944393754434948

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INDEX

1. Expressions: Internet
2. Anagrams
3. Orthography
4. Bibliography


  

Copyright © Philip M. Parker, INSEAD. Terms of Use.