Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Space | Interplanetary trajectory using the least amount of propulsive energy. See Chapter 4. (references) |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
In the case of inter-orbit transfers, the most common example of a Hohmann transfer is the geostationary transfer orbit. In the case of Moon missions it is translunar injection. In a Moon mission, the craft first has to reach low Earth orbit (LEO). It then has to boost itself to an elliptical orbit, with the Earth at the one focus and the Moon at the other. Once it reaches the Moon it decelerates to achieve a Lunar orbit. Transfers between other bodies are similar.
The basic idea is to construct an orbit where the speed at apogee is close to the speed of the Earth in its orbit, and the speed at perigee is the speed of the point in question, the Moon, Mars, or even some other orbit around the Earth. Small amounts of thrust at either end of the trip are all that are needed to arrange the transfer. However, Hohmann transfers are also very slow for trips to more distant points, so when visiting the outer planets it is common to use a gravitational slingshot to modify a faster path into a Hohmann orbit in-flight.
To achieve these transfers, a spacecraft has to execute a series of changes in velocity (Delta V's). The equation is as follows:
Isp = specific impulse of the fuel (the number of seconds that 1 kg fuel can generate 10 Newtons)
g = the acceleration of gravity (9,81 m/s2)
mr = mass of the rocket and fuel
mf = mass of used fuel
A set of orbits known as the Interplanetary Superhighway has been recently discovered which is slower but even lower-energy than Hohmann transfer orbits.
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Hohmann transfer orbit."
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-a-b-e-f-h-h-i-m-n-n-n-o-o-r-r-r-s-t-t" | |
-4 letters: retransformation. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)48 4F 48 4D 41 4E 4E      54 52 41 4E 53 46 45 52      4F 52 42 49 54 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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Binary Code (1918-1938, probably earlier) (references)01001000 01001111 01001000 01001101 01000001 01001110 01001110 00100000 01010100 01010010 01000001 01001110 01010011 01000110 01000101 01010010 00100000 01001111 01010010 01000010 01001001 01010100 |
HTML Code (1990) (references)H O H M A N N   T R A N S F E R   O R B I T |
ISO 10646 (1991-1993) (references)0048 004F 0048 004D 0041 004E 004E      0054 0052 0041 004E 0053 0046 0045 0052      004F 0052 0042 0049 0054 |
Encryption (beginner's substitution cypher): (references)424942473548482545235485340395224952364354 |
| 1. Anagrams 2. Orthography 3. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.