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Definition: FIGURATE NUMBERS |
FIGURATE NUMBERS1. (Math.), numbers, or series of numbers, formed from any arithmetical progression in which the first term is a unit, and the difference a whole number, by taking the first term, and the sums of the first two, first three, first four, etc., as the successive terms of a new series, from which another may be formed in the same manner, and so on, the numbers in the resulting series being such that points representing them are capable of symmetrical arrangement in different geometrical figures, as triangles, squares, pentagons, etc. Note: In the following example, the two lower lines are composed of figurate numbers, those in the second line being triangular, and represented thus: -- . 1, 2, 3, 4, etc. . . . 1, 3, 6, 10, etc. . . . . . . . etc. 1, 4, 10, 20, etc . . . . . . . . . . . . |
| Context | Synonyms within Context (source: adapted from Roget's Thesaurus). |
Number | Figurate numbers, pyramidal numbers, polygonal numbers. |
| Source: adapted from Roget's Thesaurus. | |
(From Wikipedia, the free Encyclopedia)
The first few '''triangular numbers can be build from rows of 1, 2, 3, 4, 5, 6 items.
* | * | * | * | * | * |The ith polytopic number fits the formula: Pi(n) = (n + i = 1)!/n!(i - 1)!, for n = 1, 2, 3, ..., where n! is the Factorial. The first three polytopic numbers are:| * * | * * | * * | * * | * * | | | * * * | * * * | * * * | * * * | | | | * * * * | * * * * | * * * * | | | | | * * * * * | * * * * * | | | | | |* * * * * *|
Another label for these numbers is Pythgorean geometry, since Pythagoras is credited with initiating them, and the notion that these numbers are generated from a Gnomon or basic unit.
For example, the gnomon of the square number is the Odd number, of the general form 2n + 1, n = 1, 2, 3, ... , easily demonstrated as follows.
To transform from n-square to (n + 1)-square (say, 7-square to 8-square):8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 8 7 6 6 6 6 6 6 8 7 6 5 5 5 5 5 8 7 6 5 4 4 4 4 8 7 6 5 4 3 3 3 8 7 6 5 4 3 2 2 8 7 6 5 4 3 2 1
Conversely, one can calculate the square root of any number by subtracting odd numbers. Thus, 64 - 1 = 63; 63 - 3 = 60; 60 - 5 = 55; 55 - 7 = 48; 48 - 9 = 39; 39 - 11 = 28; 28 - 13 = 15; 15 - 15 = 0. The subtraction of the first 8 odd numbers from 64 yields 0; hence, the square-root of 64 is 8.
The tedium of increasing number of subtractions as number grows is bypassed by a method similar to the standard way of square-rooting taught in school. For example: 1225 = 35 x 35, Note the sum of the digits of this square root: 3 + 5 = 8. This square-root shortcut reduces 35 subtractions to only 8 ubtractions. Etc. The shortcut involves two "tricks": a markoff trick, and resumptive trick.
The markoff trick is already known from the familiar squareroot algorithm. One marks off the target number in pairs of digits, from the right, as in marking 1225 as 12'25; then, calculation begins with the first digit-pair to the left. The reason is that squaring a one-digit number results in a 1- or 2-digit square. Thus, 1, 2, 3 have, respectively, the 1-digit squares of 1, 4, 9. But 4 has the 2-digit square of 16; and numbers 5, 6, 7, 8, 9 have 2-digit squares. To allow for this, one begins with two digits to provide one digit at each process-stage.
The resumptive trick (unique to this present algorithm) shifts from one pair of target number digits to its next (rightward) two digits, explained in calculating the square root of 1225.
Cubes of natural numbers or positive integers can be generated from S = 1, 3, 5, 6, 7, ..., 2n + 1, ...., n = 1,2, 3, ..., by "moving sums", similar to the "moving averages" of Statistics:
This procedure (taking many words to explain, but quickly executed) is not restricted to calculating suqare roots of natural numbers or positive inegers. It can even be applied toward calculating the irrational square root of 2, to any number of decimal places. Etc.
School children construct figurate numbers from pebbles, bottle caps, etc. As a bonus, children can use figurate numbers to discover the Commutative law and associative law for addition and multiplication -- laws usually dictated to them -- by buiding rows and tables of dots.
Using asterisks in place of dots or bottle caps or pebbles the additive commutativity of 2 + 3 = 3 + 2 = 5 becomes:
The concepts of figurate numbers and gnomon implicitly anticipate the modern concept of Recursion.
A related type of geometry is found under Pick's theorem.
Gnomon, From Pharaohs to Fractals. Midhat J. Gazalé, Princeton University Press, Princeton, 1999.
http://164.8.13.169/Encyclopedia/math/math/f132.htm
http://faculty.prairiestate.edu/skilowit/htdocs/projects/609.htmReferences
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Figurate numbers."
Crosswords: FIGURATE NUMBERS |
| English words defined with "FIGURATE NUMBERS": Figural numbers ♦ Heptagonal numbers ♦ Polygonal numbers, Pyramidal numbers ♦ Triangular numbers. (references) |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Expression | Frequency per Day |
figurate numbers | 5 |
| Source: compiled by the editor from various references; see credits. | |
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-b-e-e-f-g-i-m-n-r-r-s-t-u-u" | |
-3 letters: ferrimagnets. | |
-4 letters: ferrimagnet, freemartins, marguerites, rearguments, remastering, remeasuring, transfigure. | |
-5 letters: antimerger, aubergines, augmenters, besmearing, ferretings, freebasing, freemartin, frumenties, furmenties, furnitures, garnitures, germinates, manifester, marguerite, reargument, ringmaster, steamering, submariner, subterfuge, treasuring. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)46 49 47 55 52 41 54 45      4E 55 4D 42 45 52 53 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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Binary Code (1918-1938, probably earlier) (references)01000110 01001001 01000111 01010101 01010010 01000001 01010100 01000101 00100000 01001110 01010101 01001101 01000010 01000101 01010010 01010011 |
HTML Code (1990) (references)F I G U R A T E   N U M B E R S |
ISO 10646 (1991-1993) (references)0046 0049 0047 0055 0052 0041 0054 0045      004E 0055 004D 0042 0045 0052 0053 |
Encryption (beginner's substitution cypher): (references)4043415552355439248554736395253 |
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Copyright © Philip M. Parker, INSEAD. Terms of Use.