Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Year | Description |
| 1996 | Invention patented by Erhan Gunday on June 20th, 1996. Abstract: A beach game includes markers for planting into the sand and water indicator bands which change color upon becoming wet. A player attaches a water indicator band to his ankle or other body part and pursues retreating waves in the direction of the water. The player plants the marker into the wet sand as far out as possible, without wetting the water indicator, and then returns back up the beach in front of the resurging surf. The object of the game is to plant the marker further out than the other players without wetting the water indicator. The game is particularly advantageous for young children because the players necessarily avoid significant contact with water. |
| 1999 | Invention patented by Plamen Trifonov on July 11th, 1999. Abstract: A game of skill to be played between two or more players on sand or other soft terrain, wherein each player is provided with a set of stakes and a boundary marking device. The stakes each having a head portion, an elongate body, and a lower portion including a tapered bottom end zone structured to be driven into the sand so that the stakes are held in an upright position. Each player's boundary marking device is placed upon the sand and formed into a closed configuration so as to surround an interior area defining the player's territory or camp. In a preferred embodiment, a war game is simulated, wherein each player's stakes represent soldiers. One of the stakes in each player's set is shorter, representing a general. With each of the player's camps spaced a predetermined distance apart, the player's stakes are selectively placed within their territories in a manner which is intended to protect that player's general. During play, each of the players takes a turn tossing an assault ring in an attempt to capture or destroy the other player's soldiers and general by landing the assault ring around the other player's stakes, or by knocking the stakes over beyond 45 degrees from the vertical position. A player wins by successfully capturing the other player(s) general or by capturing and/or destroying all of the other player(s) soldiers. |
| Source: selected by the editor from original sources. | |
Copyright © Philip M. Parker, INSEAD. Terms of Use.