Copyright © Philip M. Parker, INSEAD. Terms of Use.

Definition: Artificial Intelligence |
Artificial IntelligenceNoun1. The branch of computer science that deal with writing computer programs that can solve problems creatively; "workers in AI hope to imitate or duplicate intelligence in computers and robots". Source: WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved. |
| Domain | Definition |
Computing | Artificial intelligence (AI) The subfield of computer science concerned with the concepts and methods of symbolic inference by computer and symbolic knowledge representation for use in making inferences. AI can be seen as an attempt to model aspects of human thought on computers. It is also sometimes defined as trying to solve by computer any problem that a human can solve faster. Examples of AI problems are computer vision (building a system that can understand images as well as a human) and natural language processing (building a system that can understand and speak a human language as well as a human). These may appear to be modular, but all attempts so far (1993) to solve them have foundered on the amount of context information and "intelligence" they seem to require. The term is often used as a selling point, e.g. to describe programming that drives the behaviour of computer characters in a game. This is often no more intelligent than "Kill any humans you see; keep walking; avoid solid objects; duck if a human with a gun can see you". See also AI-complete, neats vs. scruffies, neural network, genetic programming, fuzzy computing, artificial life. ACM SIGART (http://sigart.acm.org/). U Cal Davis (http://phobos.cs.ucdavis.edu:8001). CMU Artificial Intelligence Repository (http://www.cs.cmu.edu/Web/Groups/AI/html/repository.html). (2002-01-19). Source: The Free On-line Dictionary of Computing. |
Health | The study and implementation of techniques and methods for designing computer systems to perform functions normally associated with human intelligence, such as understanding language, learning, reasoning, problem solving, etc. (references) |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
The accepted definition of artificial intelligence, put forth by John McCarthy in 1955: "making a machine behave in ways that would be called intelligent if a human were so behaving." Since that time several distinct types of artificial intelligence have been elucidated.
Strong artificial intelligence deals with the creation of some form of computer-based artificial intelligence that can truly reason and solve problems; a strong form of AI is said to be sentient, or self-aware. In theory, there are two types of strong AI:
Weak artificial intelligence deals with the creation of some form of computer-based artificial intelligence that cannot truly reason and solve problems; such a machine would, in some ways, act as if it were intelligent, but it would not possess true intelligence or sentience.
To date, much of the work in this field has been done with computer simulations of intelligence based on predefined sets of rules. Very little progress has been made in strong AI. Depending on how one defines one's goals, a moderate amount of progress has been made in weak AI.
Much of the (original) focus of artificial intelligence research draws from an experimental approach to psychology, and emphasizes what may be called linguistic intelligence (best exemplified in the Turing test).
Approaches to artificial intelligence that do not focus on linguistic intelligence include robotics and collective intelligence approaches, which focus on active manipulation of an environment, or consensus decision making, and draw from biology and political science when seeking models of how "intelligent" behavior is organized.
Artificial intelligence theory also draws from animal studies, in particular with insects, which are easier to emulate as robots (see artificial life), as well as animals with more complex cognition. AI researchers argue that animals which are simpler than humans ought to be considerably easier to mimic. But satisfactory computational models for animal intelligence are not available.
Seminal papers advancing the concept of machine intelligence include A Logical Calculus of the Ideas Immanent in Nervous Activity (1943), by Warren McCulloch and Walter Pitts, and On Computing Machinery and Intelligence (1950), by Alan Turing, and Man-Computer Symbiosis by J.C.R. Licklider. See cybernetics and Turing test for further discussion.
There were also early papers which denied the possibility of machine intelligence on logical or philosophical grounds such as Minds, Machines and Gödel (1961) by John Lucas [1].
With the development of practical techniques based on AI research, advocates of AI have argued that opponents of AI have repeatedly changed their position on tasks such as computer chess or speech recognition that were previously regarded as "intelligent" in order to deny the accomplishments of AI. They point out that this moving of the goalposts effectively defines "intelligence" as "whatever humans can do that machines cannot".
John von Neumann (quoted by E.T. Jaynes) anticipated this in 1948 by saying, in response to a comment at a lecture that it was impossible for a machine to think: "You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that!". Von Neumann was presumably alluding to the Church-Turing thesis which states that any effective procedure can be simulated by a (generalized) computer.
1969 McCarthy and Hayes started the discussion about the frame problem with their essay, "Some Philosophical Problems from the Standpoint of Artificial Intelligence".
Artificial intelligence began as an experimental field in the 1950s with such pioneers as Allen Newell and Herbert Simon, who founded the first artificial intelligence laboratory at Carnegie-Mellon University, and McCarthy and Minsky, who founded the MIT AI Lab in 1959. They all attended the aforementioned Dartmouth College summer AI conference in 1956, which was organized by McCarthy, Minsky, and Nathan Rochester of IBM.
Historically, there are two broad styles of AI research - the "neats" and "scruffies". "Neat", classical or symbolic AI research, in general, involves symbolic manipulation of abstract concepts, and is the methodology used in most expert systems. Parallel to this are the "scruffy", or "connectionist", approaches, of which neural networks are the best-known example, which try to "evolve" intelligence through building systems and then improving them through some automatic process rather than systematically designing something to complete the task. Both approaches appeared very early in AI history. Throughout the 1960s and 1970s scruffy approaches were pushed to the background, but interest was regained in the 1980s when the limitations of the "neat" approaches of the time became clearer. However, it has become clear that contemporary methods using both broad approaches have severe limitations.
Artificial intelligence research was very heavily funded in the 1980s by the Defense Advanced Research Projects Agency in the United States and by the Fifth Generation Project in Japan. The failure of the work funded at the time to produce immediate results, despite the grandiose promises of some AI practitioners, led to correspondingly large cutbacks in funding by government agencies in the late 1980s, leading to a general downturn in activity in the field known as AI winter. Over the following decade, many AI researchers moved into related areas with more modest goals such as machine learning, robotics, and computer vision, though research in pure AI continued at reduced levels.
Whilst progress towards the ultimate goal of human-like intelligence has been slow, many spinoffs have come in the process. Notable examples include the languages LISP and Prolog, which were invented for AI research but are now used for non-AI tasks. Hacker culture first sprang from AI laboratories, in particular the MIT AI Lab, home at various times to such luminaries as McCarthy, Minsky, Seymour Papert (who developed Logo there), Terry Winograd (who abandoned AI after developing SHRDLU).
Many other useful systems have been built using technologies that at least once were active areas of AI research. Some examples include:
Several philosophers, notably John Searle and Hubert Dreyfus, have argued on philosophical grounds against the feasibility of building human-link consciousness or intelligence in a disembodied machine. Searle is most known for his Chinese room argument, which claims to demonstrate that even a machine that passed the Turing test would not necessarily be conscious in the human sense. Dreyfus, in his book Why Computers Can't Think, has argued that consciousness cannot be captured by rule- or logic-based systems or by systems that are not attached to a physical body, but leaves open the possibility that a robotic system using neural networks or similar mechanisms might achieve artificial intelligence.
Some observers foresee the development of systems that are far more intelligent and complex than anything currently known. One name for these hypothetical systems is artilects.
With the introduction of artificially intelligent non-deterministic systems, many ethical issues will arise. Many of these issues have never been encountered by humanity.
Over time, debates have tended to focus less and less on "possibility" and more on "desirability", as emphasized in the "Cosmist" (versus "Terran") debates initiated by Hugo De Garis and Kevin Warwick. A Cosmist, according to de Garis, is actually seeking to build more intelligent successors to the human species. The emergence of this debate suggests that desirability questions may also have influenced some of the early thinkers "against".
Some issues that bring up interesting ethical questions are:
Overview
Strong artificial intelligence
Weak artificial intelligence
Development of AI theory
Experimental AI research
Practical applications of AI techniques
The vision of artificial intelligence replacing human professional judgment has arisen many times in the history of the field, and today in some specialized areas where "expert systems" are used to augment or to replace professional judgment in some areas of engineering and of medicine.Philosophical criticisms of AI
Hypothetical consequences of AI
Sub-fields of AI research
Computer programs displaying some degree of "intelligence"
Artificial intelligence in literature and movies
Speculative non-fiction books about artificial intelligence
Related articles
Sources
AI related organizations
External links
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Artificial intelligence."
Synonym: Artificial IntelligenceSynonym: AI (n). (additional references) |
| Context | Synonyms within Context (source: adapted from Roget's Thesaurus). |
Life | Artificial life, robot, robotics, artificial intelligence. |
| Source: adapted from Roget's Thesaurus. | |
Crosswords: Artificial Intelligence |
| Specialty definitions using "artificial intelligence": 2.PAK ♦ AI-complete, Application software prototype implementation system, artificial intelligence diagnostic system, Artificial Intelligence Lab ♦ computer vision ♦ Doug Lenat ♦ expert system ♦ FP2 ♦ image understanding, Information Innovation ♦ John McCarthy ♦ knowledge representation, Knowledge Systems Laboratory ♦ prototypeimplementeringssystem for applikationsprogrammel ♦ Real Programmers Don't Use Pascal, rich object ♦ Stanford Artificial Intelligence Language, symbolic inference. (references) |
| Domain | Usage | |
Clever | Artificial Intelligence is no match for Natural Stupidity! (references; author: unknown) A year spent in artificial intelligence is enough to make one believe in God. (references; author: unknown) | |
Source: compiled by the editor from various references; see credits. | ||
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Source: compiled by the editor from various references; see credits. | |||
| Thumbnail | Description & Credit | ![]() | Artificial intelligence. Credit: National Library of Medicine. |
Source: pictures compiled by the editor from various references; see picture credits. | |||
Expressions using "artificial intelligence": artificial intelligence diagnostic system ♦ artificial Intelligence Lab ♦ Stanford Artificial Intelligence Laboratory ♦ Stanford Artificial Intelligence Language. Additional references. | |
| Source: compiled by the editor from various references; see credits. |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Language | Translations for "artificial intelligence"; alternative meanings/domain in parentheses. | ||||||||||||||||||||||||||||
Danish | AI,forkortelse af artificial intelligence, kunstig intelligens, KI (Kiribati, Republic of Kiribati), forskningsområde hvor man vha.computer søger at efterligne aspekter af den menneskelige intelligens,bl.a.inden for sansning og sprogforståelse. (various references) | ||||||||||||||||||||||||||||
Dutch | kunstmatige intelligentie, KI,KI houdt zich bezig met het bestuderen van mentale vermogens door gebruik van computationele modellen,KI is het bestuderen van ideeën die computers in staat stellen intelligent gedrag te vertonen,met als doel computers beter bruikbaar te maken en de p, KI (artificial fertilisation, artificial insemination, Kiribati, Republic of Kiribati). (various references) | ||||||||||||||||||||||||||||
Finnish | tekoäly. (various references) | ||||||||||||||||||||||||||||
French | intelligence artificielle, IA. (various references) | ||||||||||||||||||||||||||||
German | künstliche Intelligenz (KI). (various references) | ||||||||||||||||||||||||||||
Greek | τεχνητή νοημοσύνη. (various references) | ||||||||||||||||||||||||||||
Italian | intelligenza artificiale. (various references) | ||||||||||||||||||||||||||||
Japanese Kanji | 人"の思考 , 人工知能 (AI), アーツアンドクラフツ運動 (ardent, art, art director, art theater, article, artificial, artist, Arts and Crafts Movement). (various references) | ||||||||||||||||||||||||||||
Japanese Katakana | に"'"のし"う, アーティフィシャルインテリジェンス , じ""うちのう (AI). (various references) | ||||||||||||||||||||||||||||
Pig Latin | artificialay intelligenceay inteligência artificial. (various references) искусственный интеллект (machine intelligence). (various references) inteligencia artificial. (various references) artificiell intelligens (machine learning), AI (Anguilla, machine learning). (various references) | ||||||||||||||||||||||||||||
Misspellings | |
"Artificial Intelligence" is suggested in spellcheckers for the following: artificail intelligence, artifical intelligence, artificial intellegence. (additional references) | |
| Source: compiled by the editor, based on several corpora (additional references). | |
Hexadecimal (or equivalents, 770AD-1900s) (references)41 72 74 69 66 69 63 69 61 6C      49 6E 74 65 6C 6C 69 67 65 6E 63 65 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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Binary Code (1918-1938, probably earlier) (references)01000001 01110010 01110100 01101001 01100110 01101001 01100011 01101001 01100001 01101100 00100000 01001001 01101110 01110100 01100101 01101100 01101100 01101001 01100111 01100101 01101110 01100011 01100101 |
HTML Code (1990) (references)A r t i f i c i a l   I n t e l l i g e n c e |
ISO 10646 (1991-1993) (references)0041 0072 0074 0069 0066 0069 0063 0069 0061 006C      0049 006E 0074 0065 006C 006C 0069 0067 0065 006E 0063 0065 |
Encryption (beginner's substitution cypher): (references)358486757275697567782438086717878757371806971 |
| 1. Definition 2. Synonyms 3. Crosswords 4. Usage: Modern | 5. Usage: Commercial 6. Images: Photo Album 7. Expressions 8. Expressions: Internet | 9. Translations: Modern 10. Derivations 11. Orthography 12. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.