Copyright © Philip M. Parker, INSEAD. Terms of Use.

| Domain | Definition |
Computing | Internet Relay Chat |
Source: compiled by the editor from various references; see credits. | |
(From Wikipedia, the free Encyclopedia)
Internet Relay Chat (IRC) is a form of instant communication over the Internet. IRC is a predecessor to the class of applications known as instant messengers, although IRC concentrates more on groups of people talking to each other about a given topic (in what are know as channels, or chat rooms) than on one-on-one communication.
IRC is an Internet protocol that uses TCP. An IRC server can connect to other IRC servers to form an IRC network. Users access IRC networks by connecting a client to a server. The protocol for IRC is open, and there are many client (and server) implementations. Unlike popular instant messaging applications, there is not an inherent login id that one must acquire; it's typically a much more anonymous medium than instant messaging.
IRC was created by Jarkko Oikarinen (WiZ) in August 1988. It was first written to replace a program called MUT (MultiUser Talk) on a BBS called OuluBox in Finland. Jarkko Oikarinen found inspiration in Bitnet Relay Chat which operated on the Bitnet network.
IRC gained prominence when it was used by users behind the Iron Curtain to report on the fall of the USSR during a media blackout. It was later used in a similar fashion by Kuwaitis during the invasion by Saddam Hussein.
IRC is a plaintext protocol, which means that it is fully possible to use IRC via telnet, although quite inconvenient. This makes it less secure than encrypted communications, but SSL can be used to connect to IRC on networks such as P2PChat if the client is compiled with SSL support. Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.
RFC 1459 describes the protocol used by the early IRC2; 2810, 2811, 2812 and 2813 describe sets of proposed IRC extensions. Most IRC implementations consist of IRC2 with various add-ons and protocol extensions, resulting in incompatibilities preventing connection of servers running different software.
Today there are many IRC networks; the largest include EFNet, UnderNet, IRCNet, DALnet and QuakeNet. They run various implementations of IRC servers, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.
Though other forms of instant messaging are generally more popular, IRC still has a loyal following among many computer enthusiasts. The main advantages of IRC over typical instant messaging applications are:
There are also many programs which are clients, called "bots", short for "robot". The first 'bot was written by Greg Lindahl and provided moderation for the game of Wumpus, but most modern bots either are used to exercise operator privs (controlling channels), to annoy other users (perhaps by spamming them with lots of traffic), or to serve as permanent points of contact for information exchange (an answering machine, file transfer, etc.)
IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.
Because major IRC servers support clients from different parts of the globe that interact in real time, UTC time is generally used for international meetings (i.e., see #bonsai).
Popular IRC clients
See also
External links
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Internet relay chat."
Crosswords: INTERNET RELAY CHAT |
| Specialty definitions using "INTERNET RELAY CHAT": EFNet ♦ IRC ♦ Undernet. (references) |
| Domain | Title |
Books | |
Source: compiled by the editor from various references; see credits. | |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Expression | Frequency per Day |
internet relay chat | 213 |
| Source: compiled by the editor from various references; see credits. | |
| Language | Period | Translations |
| Latin | 500 BCE-Modern | Gadus aeglefinus, Melanogrammus aeglefinus. (various references) |
| Source: compiled by the editor from various references. | ||
Misspellings | |
"INTERNET RELAY CHAT" is suggested in spellcheckers for the following: iternet relay chat. (additional references) | |
| Source: compiled by the editor, based on several corpora (additional references). | |
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-a-c-e-e-e-h-i-l-n-n-r-r-t-t-t-y" | |
-5 letters: tercentenary. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)49 4E 54 45 52 4E 45 54      52 45 4C 41 59      43 48 41 54 |
| Leonardo da Vinci (1452-1519; backwards) (references)
|
Binary Code (1918-1938, probably earlier) (references)01001001 01001110 01010100 01000101 01010010 01001110 01000101 01010100 00100000 01010010 01000101 01001100 01000001 01011001 00100000 01000011 01001000 01000001 01010100 |
HTML Code (1990) (references)I N T E R N E T   R E L A Y   C H A T |
ISO 10646 (1991-1993) (references)0049 004E 0054 0045 0052 004E 0045 0054      0052 0045 004C 0041 0059      0043 0048 0041 0054 |
Encryption (beginner's substitution cypher): (references)434854395248395425239463559237423554 |
| 1. Crosswords 2. Usage: Commercial 3. Expressions: Internet 4. Translations: Ancient | 5. Derivations 6. Anagrams 7. Orthography 8. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.